Call of Duty: WWII trailer lands on Normandy’s beaches
The Sledgehammer Games-developed game takes place during the Allied invasion of Europe in 1944 and 1945. Its story follows Ronald "Red" Daniels, a rookie Private in the United States Army, 1st Infantry Division, also known as the "Fighting First." A co-operative mode is planned.
Multiplayer modes include objective-based team contests between that are all about taking ground. A social space called Headquarters will also be included.
This new game is a return to the series' starting point. First-person shooter Call of Duty, also set in World War II, launched in 2003. Four more games followed covering the same time period, culminating in 2008’s Call of Duty: World at War. But since then, the series has focused on other time periods, including the 1960s and the future.
Sledgehammer was formed in 2009 by former members of Visceral Games, best known for the sci-fi horror action-adventure series Dead Space. The company contributed to 2011’s Call of Duty: Modern Warfare 3, which was developed by Infinity Ward. The Foster City, California, company then went on to create Call of Duty: Advanced Warfare in 2014, to mostly positive reviews.
"Call of Duty: WWII brings to life some of the most iconic moments of World War II, including the D-Day Invasion of Normandy and the Battle of the Bulge," stated an Activision release.
For six months, however, fan anger continued. Some people warmed to the game. Subsequent trailers and demos showed some promise. Infinite Warfare eventually got decent reviews, though by then many shooter fans had given up on the game. Some surely gravitated to rival series Battlefield, which had slipped back to World War I. (Infinite Warfare still sold millions, but Activision noted that it didn’t meet sales expectations.)
What no one at Activision mentioned publicly at all in 2016 was a fact that many of them knew and that would likely have pleased many of those angry fans: Call of Duty was indeed going back to its origins with a World War II entry in 2017. The space game of 2016 was a detour from which they’d soon return.
We can all guess why Activision didn’t just level with all those people hating on the game: didn’t want to get ahead of themselves, didn’t want to confuse things further, since 2016 was already getting a bonus Call of Duty in the form of a remaster of 2007’s Call of Duty: Modern Warfare, didn’t want to dare risk giving people more justification to skip the game and wait for next year’s.
Do people really think this way? Are you a slave to habit who will skip this year’s Call of Duty, Madden or Mario if the people publishing them tell you something about the version coming out next year?